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If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The game's engine constantly calculates physics equations and problems in real-time during gameplay. It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. Algorithms have been written for the physics equations to be carried out. Physics īeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles. The game implements soft-body physics to control both vehicle dynamics and collisions between objects and vehicles. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.
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In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc.), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time.
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Gameplay īeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive. On, the game was released to Steam Early Access. The game was placed on an open vote on Steam Greenlight on 12 February 2014 and was greenlit eight days later.
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īeamNG’s website,, was opened on to deliver news of their development of the simulator.
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Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D. On, BeamNG released a YouTube video titled "Revolutionary soft-body physics in CryEngine3".
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It launches on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S 25th February 2022 and for those on console, there are free next-gen upgrade paths. You can learn even more about GRID Legends on the Traxion.GG website: Hear about the new story mode, Driven To Glory, but also how the handling has changed compared to the last GRID in 2019 and the lengthy Career and online multiplayer options that include vehicle upgrades and cross-platform play. In this episode of the Traxion.GG Podcast, we speak to the team behind the upcoming racing game GRID Legends by EA and Codemasters.Ĭhris Smith, Creative Director and Steven Brand, Associate Creative Director, on the title chat through the vision, their aims and what's new for the GRID series.